Trends and Effectiveness of Mandarin Language Learning Methods in Elementary Schools: A Systematic Review of Empirical Literature

Authors

  • Erna Wiltoni Universitas PGRI Palembang Author

Keywords:

educational technology, empirical studies, learning motivation, pedagogical approaches, systematic literature review.

Abstract

This study aims to synthesize empirical findings on Mandarin language learning approaches at the elementary school level through the Systematic Literature Review (SLR) method. Articles were analyzed from the Scopus and Google Scholar databases using the Publish or Perish tool, with publication dates limited to between 2014 and 2025. A total of 57 articles that met the inclusion criteria were analyzed thematically and descriptively. The study's results revealed the predominant use of five main approaches: gamification, digital technology, the communicative approach, collaborative learning, and cultural integration. The study revealed that gamification and digital technology approaches significantly boosted student motivation, engagement, and learning achievement. At the same time, communicative, collaborative, and culture-based methods helped students learn how to make meaning, interact with others, and understand other cultures. The analysis also indicated that the success of implementation depended on the suitability of the approach to student characteristics and teacher readiness. This study emphasizes the importance of developing adaptive, multimodal, and contextual Chinese teaching models at the elementary education level.

References

Adji, R. (2020). Metode Dasar Belajar Bahasa Mandarin. 1–111.

Albashtawi, A., & Awabdeh, A. H. A. (2023). The Effect of a Cognitive Approach on EFL Students’ Motivation in Terms of Task-Value, Control of Learning Beliefs, and Self-Efficacy. Dirasat Human and Social Sciences, 50(1), 463–474. https://doi.org/10.35516/hum.v50i1.4436

Albashtawi, A. H., Jaganathan, P., & Singh, M. K. M. (2020). Facilitating the Acquisition of Receptive Vocabulary Knowledge Among EFL Undergraduates Using a Cognitive Approach. International Journal of Instruction, 13(2), 269–284. https://doi.org/10.29333/iji.2020.13219a

Alnuaim, A. A. (2024). The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial. Jmir Serious Games, 12, e52017–e52017. https://doi.org/10.2196/52017

Alzahrani, F. K. J., & Alhalafawy, W. S. (2023). Gamification for Learning Sustainability in the Blackboard System: Motivators and Obstacles From Faculty Members’ Perspectives. Sustainability, 15(5), 4613. https://doi.org/10.3390/su15054613

Aprianti, N., Arsyad, M., & Palloan, P. (2024). Development of Independent Curriculum Teaching Modules Based on Local Wisdom to Improve Students’ Critical Thinking Skills. Spektra Jurnal Kajian Pendidikan Sains, 10(2), 318–325. https://doi.org/10.32699/spektra.v10i2.7774

Aripradono, H. W., & Febrian, D. (2024). Learn & Fun Chinese Class Sebagai Sistem Pengajaran Ilmu Mandarin Yang Efektif Dan Efisien. JournalAkuntansi,ManajemendanIlmuEkonomi(JASMIEN), 05(01), 2723–8121. https://journal.cattleyadf.org/index.php/Jasmien/Index

Biebricher, C. (2023). Out-of-field Mandarin teaching and its effects on teacher identity developments – Experiences of Aotearoa New Zealand primary school teachers. Teaching and Teacher Education, 132, 104241. https://doi.org/10.1016/j.tate.2023.104241

Bonacina-Pugh, F., & Zhang, H. (2025). The Interactional Organisation of Co- Teaching in Language Educational Settings: The Case of Mandarin Language Teaching in Scotland. Journal of Language, Identity and Education, 24(5), 1078– 1092. https://doi.org/10.1080/15348458.2023.2263093

Boudadi, N. A., & Gutiérrez‐Colón, M. (2020). Effect of Gamification on Students’ Motivation and Learning Achievement in Second Language Acquisition Within Higher Education: A Literature Review 2011-2019. The Eurocall Review, 28(1), 40. https://doi.org/10.4995/eurocall.2020.12974

Cahnmann‐Taylor, M., Coda, J., & Jiang, L. (2021). Queer Is as Queer Does: Queer L2 Pedagogy in Teacher Education. Tesol Quarterly, 56(1), 130–153. https://doi.org/10.1002/tesq.3044

Chan, K. T. (2021). Embedding formative assessment in blended learning environment: The case of secondary Chinese language teaching in Singapore. Education Sciences, 11(7). https://doi.org/10.3390/educsci11070360

Chandra, T., & Deli, D. (2023). Education Gamification and Student Motivation: A Case Study of Chinese Language Education. Ijie (Indonesian Journal of Informatics Education), 7(2), 85. https://doi.org/10.20961/ijie.v7i2.80108

Chen, H. C., & Han, Q. W. (2020). Designing and implementing a corpus-based online pronunciation learning platform for Cantonese learners of Mandarin. Interactive Learning Environments, 28(1), 18–31. https://doi.org/10.1080/10494820.2018.1510422

Chen, L., Chen, P., & Lin, Z. (2020). Artificial Intelligence in Education: A Review. Ieee Access, 8, 75264–75278. https://doi.org/10.1109/access.2020.2988510

Chen, S., Zhao, J., de Ruiter, L., Zhou, J., & Huang, J. (2022). A burden or a boost: The impact of early childhood English learning experience on lower elementary English and Chinese achievement. International Journal of Bilingual Education and Bilingualism, 25(4), 1212–1229. https://doi.org/10.1080/13670050.2020.1749230

Chen, X. (2021). Optimization of Data Mining and Analysis System for Chinese Language Teaching Based on Convolutional Neural Network. Computational Intelligence and Neuroscience, 2021. https://doi.org/10.1155/2021/1148954

Cheng, G., Wang, L., Ling, Z.-H., Guo, S., Ju, Z., & Dang, J. (2021). Improving Naturalness and Controllability of Sequence-to-Sequence Speech Synthesis by Learning Local Prosody Representations. 5724–5728. https://doi.org/10.1109/icassp39728.2021.9414720

Cheng, L., Wang, X., & Ritzhaupt, A. D. (2022). The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-Analysis. Journal of Educational Computing Research, 61(2), 416–443. https://doi.org/10.1177/07356331221114183

Chua, N. A., & Soon, G. Y. (2021). Performing Communicative Language Teaching in Mandarin Mobile Learning. International Journal of Interactive Mobile Technologies, 15(5), 87–99. https://doi.org/10.3991/ijim.v15i05.20899

Et.al, C. K. S. S. (2021). A Review of Data Analysis for Gamification: Challenges, Motivations, Recommendations and Methodological Aspects. Turkish Journal of Computer and Mathematics Education (Turcomat), 12(3), 928–960. https://doi.org/10.17762/turcomat.v12i3.828

Eyal, L., & Hayak, Merav. (2024). The Integration of Digital Games Into Teaching and Learning—A Unique Constructivist Framework. British Journal of Educational Technology, 56(5), 2202–2222. https://doi.org/10.1111/bjet.13555

Fang, A. L. S. (2022). Effectiveness of a Gamification Tool for Classroom Management in Education Setting. Higher Education and Oriental Studies, 2(5). https://doi.org/10.54435/heos.v2i5.77

Fissore, C., Fradiante, V., Marchisio, M., & Pardini, C. (2023). Teachers’ Strategies and Difficulties in Designing Gamification Activities. Iadis International Journal on WWW/Internet, 20(2). https://doi.org/10.33965/ijwi_2023210206

Gkoutsioukosta, Z., & Apostolidou, V. (2023). Building Learning Communities Through Digital Storytelling. Social Sciences, 12(10), 541. https://doi.org/10.3390/socsci12100541

Gong, Y. F., Gao, X. A., & Lyu, B. (2020). Teaching Chinese as a second or foreign language to non-Chinese learners in mainland China (2014-2018). Language Teaching, 53(1), 44–62. https://doi.org/10.1017/S0261444819000387

Haddaway, N. R., Page, M. J., Pritchard, C. C., & McGuinness, L. A. (2022). PRISMA2020: An R package and Shiny app for producing PRISMA 2020- compliant flow diagrams, with interactivity for optimised digital transparency and Open Synthesis. Campbell Systematic Reviews, 18(2), e1230. https://doi.org/https://doi.org/10.1002/cl2.1230

Hao, P., & Li, F. (2023). Exploring the Challenges and Problems of Learning and Teaching Chinese/Mandarin Language to Undergraduate Students: Voices From Non-Chinese Speaker Teachers and Learners. https://doi.org/10.21203/rs.3.rs-3304409/v1

Hong, J., Tai, K., & Tai, T. (2024). Enhancing Mandarin Learning Through Classroom Response Apps: A Comparison of Cognitive and Affective Factors in Touch and Shaking Responses. Journal of Computer Assisted Learning, 40(6), 3360–3368. https://doi.org/10.1111/jcal.13066

Hung, Y.-F., & Chang, C.-J. (2023). Developing Early Lexical Composition in Mandarin-Speaking Children: A Longitudinal Study. Journal of Child Language, 51(4), 903–924. https://doi.org/10.1017/s0305000922000654

Jureynolds, J., Theresia, T., & Ying, Y. (2021). Benefits of Using Mobile Apps as a Support for Mandarin Language Learning. Journal of Physics Conference Series, 1764(1), 12088. https://doi.org/10.1088/1742-6596/1764/1/012088

Kachhwaha, N., Magomedov, I. A., & Aun, D. (2025). Innovative Educational Techniques: Exploring the Potential of Edutainment and Gamification. Itm Web of Conferences, 72, 5002. https://doi.org/10.1051/itmconf/20257205002

Kadaruddin, K., Sutoyo, M. N., Alfian, H., Karman, K., Syam, H., Yawan, H., Pratiwi, A., & Marhamah, M. (2025). Implementation of a Mobile Application Based on Multimedia and Ai for Interactive Learning in Higher Education. Morfai Journal, 5(2), 648–660. https://doi.org/10.54443/morfai.v5i2.2725

Kai Yen, C., Ismail, A., Mohamad Mustafa, M., Pengajian Am, J., & Profesional MARA Beranang, K. (2020). Pendekatan Gamifikasi dalam Pengajaran dan Pembelajaran Bahasa Mandarin sebagai Bahasa Asing A Gamification Approach to Teaching and Learning Mandarin as a Foreign Language. Journal of Advanced Research in Social and Behavioural Sciences Journal Homepage, 19(1), 51–56. www.akademiabaru.com/arsbs.html

Kang, B., & Kang, S. (2022). Construction of Chinese Language Teaching System Model Based on Deep Learning under the Background of Artificial Intelligence. Scientific Programming, 2022. https://doi.org/10.1155/2022/3960023

Koh, S. Y., Hoon, C. Y., & Haji-Othman, N. A. (2021). “Mandarin Fever” and Chinese Language-learning in Brunei’s Middle Schools: Discrepant Discourses, Multifaceted Realities and Institutional Barriers. Asian Studies Review, 45(2), 325–344. https://doi.org/10.1080/10357823.2020.1801577

Kufarimani, N., & Chitanana, L. (2025). Primary School Educators’ Perceptions of Factors Analysis. https://doi.org/10.21203/rs.3.rs-6350357/v1

LAM, K. C., ANG, L. H., HOE, F. T., & TING, H. L. (2023). Subjective and Objective Needs Analysis of Mandarin Learners. International Journal of Chinese Education, 12(1), 1–17. https://doi.org/10.1177/2212585X221144897

Lei, S., & Zhu, Y. (2025). An Intelligent Classification Method for Online Chinese Language Teaching Resources in Higher Education Based on Deep Reinforcement Learning. International Journal of High Speed Electronics and Systems, 2540483, 1–16. https://doi.org/10.1142/S0129156425404838

Li, B., & Peng, M. (2022). Integration of an AI-Based Platform and Flipped Classroom Instructional Model. Scientific Programming, 2022, 1–8. https://doi.org/10.1155/2022/2536382

Lianisyah, U. Y., Rudiansyah, Sugiarti, T., Avenida, Q., & Adi, D. P. (2025). Strategi Pengembangan Buku Ajar Bahasa Mandarin di SMP Kristen Shining Star Sragen. 14(1), 2745–4223.

Liu, N. (2022). Integrating intercultural activities into teaching Mandarin for international students in China. Frontiers in Psychology, 13(November), 1–13. https://doi.org/10.3389/fpsyg.2022.972733

Low, H. L. (2021). Developing the Mandarin E-Module of “Small Talk at Workplace” for MFL Learners in Malaysia. International Journal of Academic Research in Business and Social Sciences, 11(4). https://doi.org/10.6007/ijarbss/v11-i4/9836

Mora, A. B. (2020). Gamification for Classroom Management: An Implementation Using ClassDojo. Sustainability, 12(22), 9371. https://doi.org/10.3390/su12229371

Mustika Susilo, P., Metta, K., & Cristian, V. (2023). Efektivitas Penggunaan Ponddy Chinese-Voice Scoring Widget dalam Pembelajaran Bahasa Mandarin. Jurnal Sinestesia, 13(1), 2023. https://sinestesia.pustaka.my.id/journal/article/view/253

Nel, N. M., & Krog, S. (2021). Factors influencing the acquisition of mandarin chinese as a second additional language focusing on phonetics. Participatory Educational Research, 8(1), 1–27. https://doi.org/10.17275/per.21.1.8.1

Ng, M.P., Alias, N. & DeWitt, D. (2021). Malaysian Journal of Learning and Instruction. Malaysian Journal of Learning and Instruction, 2(2), 69–95. http://mjli.uum.edu.my/images/vol.18no.1jan2021/29-64.pdf

Ni, A., & Cheung, A. (2022). Understanding Secondary Students’ Continuance Intention to Adopt AI-powered Intelligent Tutoring System for English Learning. Education and Information Technologies, 28(3), 3191–3216. https://doi.org/10.1007/s10639-022-11305-z

Pai, K. C., Kuo, B. C., Liao, C. H., & Liu, Y. M. (2021). An application of Chinese dialogue-based intelligent tutoring system in remedial instruction for mathematics learning. Educational Psychology, 41(2), 137–152. https://doi.org/10.1080/01443410.2020.1731427

Pamintuan, C. F. (2024). Investigating the Classroom Implementation of Mandarin Teachers’ Pedagogical Content Knowledge (PCK): Exploring Effective Strategies and Practices for Teaching Chinese as a Foreign Language in the Philippines. International Journal of Language Education, 8(1), 112–126. https://doi.org/10.26858/ijole.v8i1.60912

Pardede, P. (2020). Integrating the 4Cs Into EFL Integrated Skills Learning. Jet (Journal of English Teaching), 6(1), 71–85. https://doi.org/10.33541/jet.v6i1.190

Peng, C., & Rafael González, G. (2014). A comparative study of primary 1 students’ attitudes toward and achievement in chinese language class under game teaching method and traditional teaching method at an international school in thailand. Human Sciences, 14(2), 539–551.

Qiu, W., Chit, L. S., Jamil, N. B., Thway, M., Hwee, S. N. S., Zhang, L., Lim, F. S., & Lai, J. W. (2024). A Systematic Approach to Evaluate the Use of Chatbots in Educational Contexts: Learning Gains, Engagements and Perceptions. https://doi.org/10.35542/osf.io/7yga3

Rasti-Behbahani, A. (2021). Why Digital Games Can Be Advantageous in Vocabulary Learning. Theory and Practice in Language Studies, 11(2), 111. https://doi.org/10.17507/tpls.1102.01

Robby Anto, R. G., & Ginting, D. (2024). Penerapan Metode Mengajar Kolaborasi Untuk Peningkatan Keterampilan Membaca Bahasa Mandarin Siswa Pendidikan Dasar. Jurnal Visi Ilmu Pendidikan, 16(2), 316. https://doi.org/10.26418/jvip.v16i2.64543

Santika, R., Farizki, R., & Adiantika, H. N. (2023). English Language Learning With Flashcard Media and Educational Posters to Improve Language Education. Journal of Social Science, 4(3), 706–711. https://doi.org/10.46799/jss.v4i3.580

Septika, H. D., Ilyas, M., & Prasetya, K. H. (2023). Development of Teaching Modules Based on Local Wisdom in Learning Literature Writing for Students in Elementary School Teacher Education Program. Santhet (Jurnal Sejarah Pendidikan Dan Humaniora), 8(1), 89–94. https://doi.org/10.36526/santhet.v8i1.3180

Shadiev, R., & Wang, X. (2022). A Review of Research on Technology-Supported Language Learning and 21st Century Skills. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.897689

Shaik, T., Tao, X., Li, Y., Dann, C., McDonald, J., Redmond, P., & Galligan, L. (2022). A Review of the Trends and Challenges in Adopting Natural Language Processing Methods for Education Feedback Analysis. Ieee Access, 10, 56720– 56739. https://doi.org/10.1109/access.2022.3177752

Sholeh, M. B., Salija, K., & Nur, S. (2021). Task-Based Learning in English as a Foreign Language (Efl) Classroom: What, How and Why? Getsempena English Education Journal, 8(1), 134–146. https://doi.org/10.46244/geej.v8i1.1295

Song, Y. (2022). Research Related to Teaching Chinese Language and Culture in U.S. Classrooms: A Guide to Teaching Foreign Languages in U.S. Elementary and Secondary Schools. Journal of Education and Educational Research, 1(1), 81–85. https://doi.org/10.54097/jeer.v1i1.2479

Sutrisno, D., & Azlinda, Z. A. N. (2023). Unleashing the Power of Pixels: Digital I Gaming as an Unconventional Catalyst for Spontaneous Language Learning in an EFL Environment. Teach English as a Foreign Lang. J., 2(1), 20–35. https://doi.org/10.12928/tefl.v2i1.434

Syahputri, A. (2025). Big Data Analytics for Personalized Learning on E-Learning PlatformsAbstract. Nawala Education, 2(2), 12–20. https://doi.org/10.62872/m3yqm406

Tsarenkova, N. A. (2024). Gamification in Foreign Language Classes (On the Example of Learning German). Courier of Kutafin Moscow State Law University (Msal), 1(11), 148–155. https://doi.org/10.17803/2311-5998.2023.111.11.148-155

Tu, I. J. (2021). Developing self-directed learning strategies through creative writing: Three case studies of snowball writing practice in a college Chinese language classroom. Thinking Skills and Creativity, 41(April), 1–11. https://doi.org/10.1016/j.tsc.2021.100837

Vrcelj, A., Hoić-Božić, N., & Dlab, M. H. (2023). Use of Gamification in Primary and Secondary Education: A Systematic Literature Review. International Journal of Educational Methodology, 9(1), 13–27. https://doi.org/10.12973/ijem.9.1.13

Wang, J., & Ondago, O. S. (2021). Optimization of computer-assisted vocabulary assessment system in international chinese language teaching. Computer-Aided Design and Applications, 18(s4), 106–117. https://doi.org/10.14733/CADAPS.2021.S4.106-117

Wang, M. (2024). Cultural Competence in Chinese Language Education: Discussing the Importance of Cultural Awareness and Sensitivity in Teaching Chinese as a Foreign Language. Ijsasr, 4(6), 827–834. https://doi.org/10.60027/ijsasr.2024.5793

Wang, X., & Pamintuan, C. F. (2025). Cognition and Practices in Technology- Supported Teaching Among Teachers of Chinese as a Foreign Language. Sage Open, 15(3). https://doi.org/10.1177/21582440251359449

Wang, Z., & Wu, Q. (2021). Research on automatic evaluation method of Mandarin Chinese pronunciation based on 5G network and FPGA. Microprocessors and Microsystems, 80. https://doi.org/10.1016/j.micpro.2020.103534

Wen, C. H., Ying, L. C., Huat, A. T., Azlan, M. A. B. K., Shy, F. P., & Baoshun, S. (2021). The Effects of Task-Based Language Teaching and Audio-Lingual Teaching Approach in Mandarin Learning Motivation. International Journal of Language Education, 5(4), 396. https://doi.org/10.26858/ijole.v5i4.19898

Wu, S. Y. (2020). Mean length of utterance among Mandarin-speaking children with and without DLD. Child Language Teaching and Therapy, 36(3), 165–179. https://doi.org/10.1177/0265659020945366

Xia, X., Hackett, R. K., & Webster, L. (2020). Chinese Parental Involvement and Children’s School Readiness: The Moderating Role of Parenting Style. Early Education and Development, 31(2), 289–307. https://doi.org/10.1080/10409289.2019.1643439

Yang, G., Quanjiang, G., Michael, L., Chun, L., & Chuang, W. (2021). Developing literacy or focusing on interaction: New Zealand students’ strategic efforts fl related to Chinese language learning during study abroad in China. System, 98, 102462. https://doi.org/10.1016/j.system.2021.102462

Yang, L., Karanyathikul, A., & Kotchasit, S. (2024). Effect of Gamification Combined With Mobile Learning on Chinese Language Speaking Skills of Second-Year Foreign Students at Guangdong University of Foreign Studies. Ijsasr, 4(6), 563–578. https://doi.org/10.60027/ijsasr.2024.5054

Yildiz, Y. (2020). Task-Based Language Teaching: An Approach in the Spotlight to Propel Language Learning Forward. International Journal of Social Sciences & Educational Studies, 7(1), 72–77. https://doi.org/10.23918/ijsses.v7i1p72

Zhan, H. (2024). Teaching Model of International Chinese Education from the Perspective of Cross-Cultural Communication. Journal of Educational Research and Policies, 6(9), 75–80. https://doi.org/10.53469/jerp.2024.06(09).16

Zhang, J. (2025). A Comprehensive Framework for Interactive Remote Chinese Language Teaching. International Journal of Knowledge Management, 21(1), 1–19. https://doi.org/10.4018/IJKM.369152

Zhao, S., Nguyen, T. H., Wang, H., & Ma, B. (2020). Towards Natural Bilingual and Code-Switched Speech Synthesis Based on Mix of Monolingual Recordings and Cross- Lingual Voice Conversion. https://doi.org/10.48550/arxiv.2010.08136

Zhou, Y., & Geng, L. (2025). Getting outdoors for ordinary beauty: Exposure to nature promotes meaning in life through enhanced savoring. Journal of Outdoor Recreation and Tourism, 50(June). https://doi.org/10.1016/j.jort.2025.100883

Zourmpakis, A.-I., Kalogiannakis, M., & Papadakis, S. (2023). Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation. Computers, 12(7), 143. https://doi.org/10.3390/computers12070143

Downloads

Published

2026-03-04